How to Start Scripting on Roblox (A Simple, Practical Guide)

pfp bloatedfellow_62764 (superadmin)
Posted: 12/24/2025, 6:25:23 AM

How to Start Scripting on Roblox (A Simple, Practical Guide)

If you’re new to Roblox scripting (or want a cleaner mental model), this post walks through how scripting actually works, what to learn first, and how to avoid common beginner traps.


1. What “Scripting on Roblox” Really Means

Roblox uses Luau, a fast, safe version of Lua.

You write code that:

  • Responds to events (player joins, button clicked, tool equipped)
  • Changes Instances (parts, GUIs, values)
  • Runs either on the server or the client

That’s it. No magic.


2. The 3 Script Types (This Matters)

Script

  • Runs on the server
  • Secure
  • Controls game logic, data, damage, currency, etc.

📍 Location: ServerScriptService, Workspace (some cases)


LocalScript

  • Runs on the player’s client
  • Fast, visual, not secure
  • Used for UI, camera, effects, input

📍 Location: StarterPlayer, StarterGui, StarterCharacterScripts


ModuleScript

  • Reusable code
  • Can run on server or client
  • Used for systems, utilities, classes

📍 Location: Anywhere (commonly ReplicatedStorage)


3. The Golden Rule (Read This Twice)

Clients ask. Servers decide.

If something:

  • Gives money
  • Deals damage
  • Saves data

It must happen on the server.


4. Your First Useful Script

Server script that runs when a player joins:

local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player)
	print(player.Name .. " joined the game")
end)

This is the core pattern you’ll use everywhere:

  • Get a service
  • Connect an event
  • Run logic

5. Understanding Instances (Everything Is One)

Everything in Roblox is an Instance:

  • Parts
  • GUIs
  • Sounds
  • Values
  • Scripts

You access them with dot indexing:

local part = workspace.Part
part.Anchored = true
part.Color = Color3.new(1, 0, 0)

If you can see it in Explorer, you can script it.


6. Values & State (How Games Remember Stuff)

Use Value objects for simple state:

  • IntValue
  • BoolValue
  • NumberValue

Example:

local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 0
coins.Parent = player

Later:

player.Coins.Value += 10

7. Modules (How Real Games Are Structured)

Instead of one giant script, use modules:

-- ReplicatedStorage/MathUtil
local MathUtil = {}

function MathUtil.Add(a, b)
	return a + b
end

return MathUtil

Use it:

local MathUtil = require(game.ReplicatedStorage.MathUtil)
print(MathUtil.Add(2, 3))

Modules = clean code, reuse, scalability.


8. Events (How Scripts Talk)

Server ↔ Client communication:

  • RemoteEvent
  • RemoteFunction

Example (Server):

RemoteEvent.OnServerEvent:Connect(function(player, amount)
	print(player.Name, amount)
end)

Client:

RemoteEvent:FireServer(10)

Again:

Never trust client input blindly.


9. Common Beginner Mistakes

❌ Putting economy logic in LocalScripts ❌ One massive script doing everything ❌ Overengineering too early ❌ Trusting the client ❌ Not using ModuleScripts


10. What To Learn First (In Order)

  1. Variables & functions
  2. Events (Connect)
  3. Tables
  4. ModuleScripts
  5. Client vs Server
  6. RemoteEvents
  7. Basic OOP patterns (optional)

Final Advice

Roblox scripting isn’t about knowing everything — it’s about:

  • Writing small, testable systems
  • Keeping logic simple
  • Letting the server stay in control

If you can:

  • Spawn a part
  • Detect a player
  • Call a function cleanly

You’re already building real games.

Happy scripting 👋


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