How to Start Scripting on Roblox (A Simple, Practical Guide)
How to Start Scripting on Roblox (A Simple, Practical Guide)
If you’re new to Roblox scripting (or want a cleaner mental model), this post walks through how scripting actually works, what to learn first, and how to avoid common beginner traps.
1. What “Scripting on Roblox” Really Means
Roblox uses Luau, a fast, safe version of Lua.
You write code that:
- Responds to events (player joins, button clicked, tool equipped)
- Changes Instances (parts, GUIs, values)
- Runs either on the server or the client
That’s it. No magic.
2. The 3 Script Types (This Matters)
Script
- Runs on the server
- Secure
- Controls game logic, data, damage, currency, etc.
📍 Location: ServerScriptService, Workspace (some cases)
LocalScript
- Runs on the player’s client
- Fast, visual, not secure
- Used for UI, camera, effects, input
📍 Location: StarterPlayer, StarterGui, StarterCharacterScripts
ModuleScript
- Reusable code
- Can run on server or client
- Used for systems, utilities, classes
📍 Location: Anywhere (commonly ReplicatedStorage)
3. The Golden Rule (Read This Twice)
Clients ask. Servers decide.
If something:
- Gives money
- Deals damage
- Saves data
It must happen on the server.
4. Your First Useful Script
Server script that runs when a player joins:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
print(player.Name .. " joined the game")
end)
This is the core pattern you’ll use everywhere:
- Get a service
- Connect an event
- Run logic
5. Understanding Instances (Everything Is One)
Everything in Roblox is an Instance:
- Parts
- GUIs
- Sounds
- Values
- Scripts
You access them with dot indexing:
local part = workspace.Part
part.Anchored = true
part.Color = Color3.new(1, 0, 0)
If you can see it in Explorer, you can script it.
6. Values & State (How Games Remember Stuff)
Use Value objects for simple state:
IntValueBoolValueNumberValue
Example:
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 0
coins.Parent = player
Later:
player.Coins.Value += 10
7. Modules (How Real Games Are Structured)
Instead of one giant script, use modules:
-- ReplicatedStorage/MathUtil
local MathUtil = {}
function MathUtil.Add(a, b)
return a + b
end
return MathUtil
Use it:
local MathUtil = require(game.ReplicatedStorage.MathUtil)
print(MathUtil.Add(2, 3))
Modules = clean code, reuse, scalability.
8. Events (How Scripts Talk)
Server ↔ Client communication:
RemoteEventRemoteFunction
Example (Server):
RemoteEvent.OnServerEvent:Connect(function(player, amount)
print(player.Name, amount)
end)
Client:
RemoteEvent:FireServer(10)
Again:
Never trust client input blindly.
9. Common Beginner Mistakes
❌ Putting economy logic in LocalScripts ❌ One massive script doing everything ❌ Overengineering too early ❌ Trusting the client ❌ Not using ModuleScripts
10. What To Learn First (In Order)
- Variables & functions
- Events (
Connect) - Tables
- ModuleScripts
- Client vs Server
- RemoteEvents
- Basic OOP patterns (optional)
Final Advice
Roblox scripting isn’t about knowing everything — it’s about:
- Writing small, testable systems
- Keeping logic simple
- Letting the server stay in control
If you can:
- Spawn a part
- Detect a player
- Call a function cleanly
You’re already building real games.
Happy scripting 👋